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Dice, Expansion for Base-game, Fantasy
by Lukas Litzsinger
Score
Ratings
340
Published
2014
Players
2–4 players
BGG community rating
Complexity
2.4
Light-Medium
Best with
2
players
Play time
—
Age
—
Information
Players
2–4 players
Best with
2 players
Play time
—
Complexity
2.4 / 5 · Light-Medium
Published
2014
Designer
Lukas Litzsinger
Publishers
Fantasy Flight Games, Edge Entertainment, Galakta
Your Rating & Status
About
Hammer and Hold adds fifty disks to the forces of Order in Warhammer: Diskwars, including heroes and units for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart. Units with Poison assign poison tokens to their foes whenever they deal damage in melee or with their ranged attacks. These poison tokens then cause the target's wounds to fester, preventing it from clearing its damage tokens in the end phase, as well as limiting the effect of any healing or restorative magic. Guard X is the opposite of Impact X, and a unit with Guard X deals X damage to each enemy disks that pin it after a flip. Stalwart allows units to activate to perform ranged attacks or activate focus abilities even while they're pinned. It's truly difficult to keep a Stalwart unit pinned for long! Still, it's the Dwarfs that are the true stars of Hammer and Hold, and the expansion comes with enough Dwarf heroes and units to muster three full regiments. Fueled by a host of ancient grudges, these tough and stalwart warriors guard their holds and press the fight to their enemies with axes, hammers, runes, and war machines. Dwarf troops stand among the game's toughest units, and their heroes' abilities and command cards allow them to rise to the challenges of any fight.
Where to buy
Buy from $29.99on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
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