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Twilight Struggle: Turn Zero
Expansion for Base-game, Bluffing, Modern Warfare
by Ananda Gupta, Jason Matthews
Score
Ratings
227
Published
2015
Players
2 players
BGG community rating
Complexity
2.8
Medium
Best with
2
players
Play time
180 min
Age
13+
Information
Players
2 players
Best with
2 players
Play time
180 min
Age
13+
Complexity
2.8 / 5 · Medium
Published
2015
Designers
Ananda Gupta, Jason Matthews
Artist
Chechu Nieto
Publishers
GMT Games, DiceTree Games, GaGa Games
Your Rating & Status
About
Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion includes the following: One (1) Turn Zero Rules sheet Taiwan [3] country counter Turn marker (backside is blue and states - US First) Defcon 1 Blocked counter Suez Crisis - No Effect (blue) counter Socialist Governments - No Effect Turns 1-2 (blue) counter -2 UK Influence (blue) counter Six (6) large Crisis cards, with new setup instructions per die roll: Yalta and Potsdam Chinese Civil War 1945 UK Election Israel VE Day VJ Day Ten (10) Statecraft Cards: Soviet cards: Andropov, Khrushchev, Molotov, Beria, KGB (Dummy Card) US cards: Kennan, Acheson, Marshall, Dulles, OSS (Dummy card) Two (2) Modified Event Cards Europe Scoring (Allied Berlin) - Early War Nationalist China 2 (US) Early War Two (2) Card Description sheets (with Optional Space Race Track instructions on reverse) (Note: The cards described are the cards included in the Promo Deck #1 and Promo Deck #2)
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