/pic771969.jpg)
Advanced Squad Leader
Wargame, World War II
by Don Greenwood
Score
Ratings
3,962
Published
1985
Players
2 players
BGG community rating
Ranked #586 on BoardGameGeek
Complexity
4.7
Heavy
Best with
2
players
Play time
120–480 min
Age
14+
Information
Players
2 players
Best with
2 players
Play time
120–480 min
Age
14+
Complexity
4.7 / 5 · Heavy
BGG Rank
#586
Published
1985
Designer
Don Greenwood
Artists
Nicolás Eskubi, Charles Kibler, Rodger B. MacGowan
Publishers
The Avalon Hill Game Co, Hobby Japan, Multi-Man Publishing
Your Rating & Status
About
Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system and provides the ultimate combination of playability and detail. Full-color charts and pictures make this the most readable of rulebooks - and it includes a full-service index as well for quick reference. And ASL is more than "squads"; the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules. ASL goals are scenario-defined and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal-buildings or areas. This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters and paper maps. Many modules have dependencies on earlier modules. Rulebook contents: Introduction Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition] Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition] Index & Glossary 1st edition additional changes/chapters: chapter E in Yanks: ASL Module 3 chapter F in West of Alamein: ASL Module 5 chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9 chapter K in Paratrooper: ASL Module 2 8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10 2nd edition additional chapters: chapter F in Hollow Legions: ASL Module 7a chapter G in Rising Sun: ASL Module 13 (Note: this is a description of the ASL rulebook which is published separately. For the ASL family, check Game wiki.)
Where to buy
Buy from $10on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (12)
/pic6308632.jpg)
ASL Comp Afrikakorps: Combined Arms
/pic4736526.jpg)
1.SS-Panzerdivison Leibstandarte Normandie
/pic403481.jpg)
7.SS-Gebirgs Division "Prinz Eugen"
/pic1559237.jpg)
Achtung! Panzer!
/pic310543.jpg)
Action at Carentan!
/pic7319588.jpg)
Advanced Squad Leader Overlay Bundle
/pic2218723.jpg)
Advanced Squad Leader: Deluxe Pack 1
/pic257549.jpg)
Airborne Stand!: The Battle for the Marcus Heim Causeway
/pic257540.jpg)
All American: The 82nd Airborne at Kellam's Bridge – June 6-9, 1944
/pic36400.jpg)
All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944
/pic280108.jpg)
All American: The 82nd Airborne at Timmes' Orchard – June 6-9, 1944
/pic1685905.jpg)
All Time Favorites
Categories & mechanics
Reviews
Loading reviews…