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KeyForge: Age of Ascension
Card Game, Fantasy, Fighting
by Brad Andres, Michael Boggs, Richard Garfield
Score
Ratings
2,695
Published
2019
Players
2 players
BGG community rating
Ranked #1778 on BoardGameGeek
Complexity
2.7
Medium
Best with
2
players
Play time
15–45 min
Age
14+
Information
Players
2 players
Best with
2 players
Play time
15–45 min
Age
14+
Complexity
2.7 / 5 · Medium
BGG Rank
#1778
Published
2019
Designers
Brad Andres, Michael Boggs, Richard Garfield
Artist
Jessé Suursso
Publishers
Fantasy Flight Games, Edge Entertainment, Galápagos Jogos
Your Rating & Status
About
Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master! The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing! In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait. Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool. Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
Where to buy
Buy from $4on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (11)
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KeyForge Adventures: Abyssal Conspiracy
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KeyForge Adventures: Fall of the House Gormangeist
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KeyForge Adventures: Rise of the Keyraken
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KeyForge Adventures: The Great Hunt
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KeyForge: Age of Ascension – Archon Deck
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KeyForge: Call of the Archons – Archon Deck
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KeyForge: Dark Tidings – Archon Deck
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KeyForge: Mass Mutation – Archon Deck
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KeyForge: Winds of Exchange – Archon Deck
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KeyForge: Worlds Collide – Archon Deck
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KeyForge: Worlds Collide – Premium Box
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