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Cthulhu Wars: Bubastis
Expansion for Base-game, Fantasy, Fighting
by Sandy Petersen
Score
Ratings
75
Published
2023
Players
2–5 players
BGG community rating
Complexity
—
Best with
—
Play time
90–120 min
Age
14+
Information
Players
2–5 players
Play time
90–120 min
Age
14+
Published
2023
Designer
Sandy Petersen
Publisher
Petersen Games
Your Rating & Status
About
Expansion Cthulhu Wars Bubastis Faction. Note that this faction has no acolytes nor a high priest! Add-ons: Gold Cat battle dice Neutral unit identifier rings 2 Giant Blind Albino Penguins Something About Cats box Neutral monsters 2 Cats from Mercury 2 Cats from Venus 2 Asteroid Cats Neutral Terror Cat from Neptune Neutral Independent Elder God Hagarg Ryonis (Cat from Jupiter) A French translation kit was made available which also includes the Cthulhu Wars: Daemon Sultan material. Kickstarter Update #3: Catlovers … stand free to worship aristocratic independence, self-respect, and individual personality joined to extreme grace and beauty as typified by the cool, lithe, cynical, and unconquered lord of the housetops. - H. P. Lovecraft Bubastis is probably the weirdest faction of them all. It doesn't have any cultists. It doesn't have a Great Old One. It does have Bastet, an Elder God (not quite the same). Like other factions it has 6 spellbooks that are gained in the normal way (though of course with her own unique requirements). One of her most unusual features is that it has a separate map tile representing the Moon. This Moon is the Bubastis starting area. It counts as a Bubastis-controlled gate for all purposes, except that it can't be seized by another faction. No other gate can be built or moved there (except Yog-Sothoth via the Catnapping spellbook). Bubastis units can move and be pained freely between the Moon and any other map area. Other factions can move or be pained from the Moon to the main map area, but they can't move to the Moon on their own. Since your cats can't build or occupy gates, the Moon is their only gate throughout the game. If they don't have Cultists, then … ? Yes I know, this leads into a lot of questions. Let's break it down. Your faction has 6 Earth cats, 2 Cats from Mars, 2 Cats from Saturn, 2 Cats from Uranus, and Bastet. All the cats count as monsters (yes even the Earth cats), and all the cats generate 1 Power during the Gather Power phase. At game start, you have 6 Earth cats on the Moon, plus the Moon counts as your Gate. This gives you a total of 8 Power: 1 per cat and 2 for the Moon. To get more Power, you'll have to use a certain spellbook, fulfill a certain spellbook requirement, or summon more cats. Your Earth cats have the special ability that spellbooks and abilities that target cultists can target Earth cats as if they were acolytes. The Earth cats still cannot be captured, though (except by Tsathoggua using Capture Monster). This does mean that Zingaya will turn them into undead, Ghroth kidnaps them, if you summon a Satyr it brings a pet cat, etc. You can even turn Earth cats into Brain Cylinders. The Earth Cats are Combat 0, Cost 1. Cats from Mars are Combat 1, Cost 2. Cats from Saturn are Combat 2, Cost 3 Cats from Uranus are Combat 3, Cost 4. Each cat gets a special spellbook benefiting it in some way. The Earth cat's spellbook, Catabolism, lets an Earth cat recruit a monster without a gate, letting you bring them forth on the main map. The Cats from Mars spellbook, Zagazig, reverses the results of Kills and Pains, so all rolled Kills become Pains, and all rolled Pains become Kills. This works on both sides in the battle, so beware. The Cats from Saturn have a spellbook letting them spend 1 Power pre-battle to increase their attack up to 6. And the Cats from Uranus spellbook means that you can kill one extra unit anywhere on the map post-battle. How can they win, without Gates? Well, one of their spellbooks, Ailurophobia, lets them score 1 Doom per cat variety that they have on the main map. So if they have all four (which is usually the case), they get 5 Doom per Doom phase: 4 for the cats, and 1 for their impregnable Moon Gate. That's not bad. On the other hand, their Rituals of Annihilation are sucktastic, since all that does is double their Gate points, a mere +1. What's Bastet like? She's an Elder God (like Nodens), not a
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