Combat Commander: Battle Pack #9 – Island Hopping

Combat Commander: Battle Pack #9 – Island Hopping

Expansion for Base-game, Wargame, World War II

by Chad Jensen, Mark Yoshikawa

Score

0.0

Ratings

4

Published

0

Players

1–2 players

BGG community rating

Complexity

Best with

Play time

180 min

Age

14+

Information

Players

1–2 players

Play time

180 min

Age

14+

Published

Designers

Chad Jensen, Mark Yoshikawa

Publisher

GMT Games

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About

Lack of supplies, disease, and skirmishes at night were common in the Pacific. Combating the tropical setting as well as an enemy determined to battle to the last man, fighting on the islands was completely different than in Europe. The thousand-yard stare was a common trait among the fighting troops in the Pacific due to the strain of these conditions. This Battle Pack represents the hardships facing the men on both sides of the fluctuating front line. Focusing on situations where the US Army and Marines commonly battled the entrenched Japanese Imperial forces, this Battle Pack highlights engagements on Attu Island (where the first Banzai charge took place), Tarawa, and Guam (where the famous incident of Gen. Smith relieving Gen. Smith took place), among others. The Japanese were experts at night actions, so a number of them are included in this set to illustrate their deadly proficiency. Four new maps are included which give us another airfield and a new invasion beach, as well as beaches on Tarawa and Wake Island. Ten to twelve new scenarios will include terrain new to the Pacific game (coral, sea wall, and trenches) and a new weapon (AMTRAK).

Categories & mechanics

Expansion for Base-gameWargameWorld War IICampaign / Battle Card DrivenCommand CardsHexagon GridLine of SightSimulationTurn Order: Pass OrderVariable Phase Order

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