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Magic: The Gathering
Card Game, Collectible Components, Fantasy
by Richard Garfield
Score
Ratings
43,170
Published
1993
Players
2–6 players
BGG community rating
Ranked #169 on BoardGameGeek
Complexity
3.3
Medium
Best with
2
players
Play time
20 min
Age
13+
Information
Players
2–6 players
Best with
2 players
Play time
20 min
Age
13+
Complexity
3.3 / 5 · Medium
BGG Rank
#169
Published
1993
Designer
Richard Garfield
Artists
Victor Adame, Miao Aili, Randis Albion, Rob Alexander
Publishers
Wizards of the Coast, Keyword Fights
Your Rating & Status
About
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection. Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game. An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck! Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect. Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn. Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.
Where to buy
Buy from $3on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (12)
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Magic: The Gathering – Commander 2020: Ikoria: Lair of Behemoths Commander – Ruthless Regiment
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Magic: The Gathering – 2011 Core Set
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Magic: The Gathering – 2013 Core Set
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Magic: The Gathering – Aether Revolt
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Magic: The Gathering – Aether Revolt Planeswalker Deck: Ajani, Valiant Protector
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Magic: The Gathering – Aetherdrift
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Magic: The Gathering – Alara Reborn
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Magic: The Gathering – Alliances
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Magic: The Gathering – Amonkhet
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Magic: The Gathering – Amonkhet Planeswalker Deck: Gideon, Martial Paragon
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Magic: The Gathering – Amonkhet Planeswalker Deck: Liliana, Death Wielder
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Magic: The Gathering – Angrath Minotaur Pirate
Categories & mechanics
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