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YINSH
Abstract Strategy
by Kris Burm
Score
Ratings
10,064
Published
2003
Players
2 players
BGG community rating
Ranked #261 on BoardGameGeek
Complexity
2.6
Medium
Best with
2
players
Play time
30–60 min
Age
9+
Information
Players
2 players
Best with
2 players
Play time
30–60 min
Age
9+
Complexity
2.6 / 5 · Medium
BGG Rank
#261
Published
2003
Designer
Kris Burm
Artists
Kris Burm, lu'cifer
Publishers
Don & Co., DiceTree Games, HUCH!
Your Rating & Status
About
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Where to buy
Buy from $16on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Categories & mechanics
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