YINSH

YINSH

Abstract Strategy

by Kris Burm

Score

7.3

Ratings

10,064

Published

2003

Players

2 players

BGG community rating

Ranked #261 on BoardGameGeek

Complexity

2.6

Medium

Best with

2

players

Play time

30–60 min

Age

9+

Information

Players

2 players

Best with

2 players

Play time

30–60 min

Age

9+

Complexity

2.6 / 5 · Medium

BGG Rank

#261

Published

2003

Designer

Kris Burm

Artists

Kris Burm, lu'cifer

Publishers

Don & Co., DiceTree Games, HUCH!

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About

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

Where to buy

Buy from $16on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Abstract StrategyCatch the LeaderGrid MovementPattern Building

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