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Dune II: The Building of a Dynasty

Dune II: The Building of a Dynasty

Real Time Strategy (RTS), Strategy

by Westwood Studios

Score

Ratings

Published

Play it on

9.0

109

1992

Acorn ArchimedesGenesis/MegaDriveDOSAmiga

IGDB critic rating

—
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—

Information

Consoles:

Acorn Archimedes, Sega Mega Drive/Genesis, DOS, Amiga

Developer

Westwood Studios

Publisher:

Virgin Games

Game Modes

Single player

Release Date:

Dec 1, 1992

Your Rating & Status

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Synopsis:

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

Media

Fan made trailer
Trailer

Fan made trailer

Gameplay Video
Trailer

Gameplay Video

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