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War of the Ring: Second Edition
Fantasy, Fighting, Novel-based
by Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Score
Ratings
25,257
Published
2011
Players
2–4 players
BGG community rating
Ranked #8 on BoardGameGeek
Complexity
4.2
Heavy
Best with
2
players
Play time
150–240 min
Age
13+
Information
Players
2–4 players
Best with
2 players
Play time
150–240 min
Age
13+
Complexity
4.2 / 5 · Heavy
BGG Rank
#8
Published
2011
Designers
Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Artists
John Howe, Fabio Maiorana
Publishers
Ares Games, Angry Lion Games, Devir
Your Rating & Status
About
In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track). Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Where to buy
Buy from $5on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (10)
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War of the Ring: Kings and Lords of Middle-Earth – Limited Edition
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War of the Ring: Kings of Middle-earth
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War of the Ring: Lords of Middle-earth
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War of the Ring: Lords of Middle-earth – Treebeard Mini-Expansion
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War of the Ring: Scenario – The Breaking of the Fellowship
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War of the Ring: Sieges of Middle-earth
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War of the Ring: The Fate of Erebor
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War of the Ring: The Seeing Stones
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War of the Ring: Warriors of Middle-earth
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War of the Ring: Warriors of Middle-earth – Tidings Not Burdens Mini-Expansion
Categories & mechanics
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