1775: Rebellion

1775: Rebellion

Age of Reason, American Revolutionary War, Wargame

by Beau Beckett, Jeph Stahl

Score

6.9

Ratings

4,492

Published

2013

Players

2–4 players

BGG community rating

Ranked #662 on BoardGameGeek

Complexity

2.3

Light-Medium

Best with

4

players

Play time

60–120 min

Age

10+

Information

Players

2–4 players

Best with

4 players

Play time

60–120 min

Age

10+

Complexity

2.3 / 5 · Light-Medium

BGG Rank

#662

Published

2013

Designers

Beau Beckett, Jeph Stahl

Artists

Jarek Nocoń, Steve Paschal

Publishers

Academy Games, Inc., ASYNCRON games, Ediciones MasQueOca

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About

The Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner. 1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war. The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules. Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

Where to buy

Buy from $35on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Age of ReasonAmerican Revolutionary WarWargameArea Majority / InfluenceArea MovementCampaign / Battle Card DrivenCommand CardsDice RollingDie Icon ResolutionSimulationTeam-Based GameTurn Order: RandomVariable Player Powers

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