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Board Games›Two Rooms and a Boom
Two Rooms and a Boom

Two Rooms and a Boom

Bluffing, Card Game, Deduction

by Alan Gerding, Sean McCoy

Score

6.5

Ratings

6,356

Published

2013

Players

6–30 players

BGG community rating

Ranked #1226 on BoardGameGeek

Complexity

1.5

Light

Best with

14

players

Play time

7–20 min

Age

8+

Information

Players

6–30 players

Best with

14 players

Play time

7–20 min

Age

8+

Complexity

1.5 / 5 · Light

BGG Rank

#1226

Published

2013

Designers

Alan Gerding, Sean McCoy

Artist

Sean McCoy

Publishers

17wanzy (Yihu BG), IELLO, Tuesday Knight Games

Your Rating & Status

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About

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Where to buy

Buy from $20on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (1)

Two Rooms and a Boom: Necroboomicon Expansion Pack

Two Rooms and a Boom: Necroboomicon Expansion Pack

Categories & mechanics

BluffingCard GameDeductionNegotiationParty GamePrint & PlayReal-timeSpies / Secret AgentsActingElapsed Real Time EndingHidden RolesReal-TimeTeam-Based GameVariable Player PowersVoting

Reviews

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