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Two Rooms and a Boom
Bluffing, Card Game, Deduction
by Alan Gerding, Sean McCoy
Score
Ratings
6,284
Published
2013
Players
6–30 players
BGG community rating
Ranked #1219 on BoardGameGeek
Complexity
1.5
Light
Best with
14
players
Play time
7–20 min
Age
8+
Information
Players
6–30 players
Best with
14 players
Play time
7–20 min
Age
8+
Complexity
1.5 / 5 · Light
BGG Rank
#1219
Published
2013
Designers
Alan Gerding, Sean McCoy
Artist
Sean McCoy
Publishers
17wanzy (Yihu BG), IELLO, Tuesday Knight Games
Your Rating & Status
About
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
Where to buy
Buy from $30on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (1)
Categories & mechanics
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