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Summoner Wars: Cave Goblins – Second Summoner
Expansion for Base-game, Card Game, Fantasy
by Colby Dauch
Score
Ratings
275
Published
2013
Players
2–4 players
BGG community rating
Complexity
2.3
Light-Medium
Best with
2
players
Play time
30 min
Age
9+
Information
Players
2–4 players
Best with
2 players
Play time
30 min
Age
9+
Complexity
2.3 / 5 · Light-Medium
Published
2013
Designer
Colby Dauch
Artist
JJ Ariosa
Publishers
Plaid Hat Games, Cube Factory of Ideas
Your Rating & Status
About
From the publisher: Terrible little monsters from the fringe of the fringe of Itharian society have banded together under one Goblin leader. Frick joins the Summoner Wars as the Cave Goblins' Second Summoner. This Second Summoner deck is a full faction deck with its own Summoner, set-up card, Champions, Commons, Walls and Event Cards. It requires a Summoner Wars Master Set or Starter Set to play. It is a stand-alone faction deck, but the Commons and Champions from this deck can also be switched in and out with Cave Goblin cards from the Guild Dwarf vs. Cave Goblins starter set and from the Grungor's Charge reinforcement pack. Set Contents: - 35 Cards 1 Frick - Summoner 1 Dibs - Champion 1 Smeege - Champion 1 The Feeder - Champion 6 Runts - Common 6 Clingers - Common 6 Oafs - Common 3 Throw Rocks Events 3 Join the Horde Events 3 Hordes of Rabble Events 3 Wall Cards 1 Summoner Reference Card
Where to buy
Buy from $9on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
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