Summoner Wars: Cave Goblins – Second Summoner

Summoner Wars: Cave Goblins – Second Summoner

Expansion for Base-game, Card Game, Fantasy

by Colby Dauch

Score

5.8

Ratings

275

Published

2013

Players

2–4 players

BGG community rating

Complexity

2.3

Light-Medium

Best with

2

players

Play time

30 min

Age

9+

Information

Players

2–4 players

Best with

2 players

Play time

30 min

Age

9+

Complexity

2.3 / 5 · Light-Medium

Published

2013

Designer

Colby Dauch

Artist

JJ Ariosa

Publishers

Plaid Hat Games, Cube Factory of Ideas

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About

From the publisher: Terrible little monsters from the fringe of the fringe of Itharian society have banded together under one Goblin leader. Frick joins the Summoner Wars as the Cave Goblins' Second Summoner. This Second Summoner deck is a full faction deck with its own Summoner, set-up card, Champions, Commons, Walls and Event Cards. It requires a Summoner Wars Master Set or Starter Set to play. It is a stand-alone faction deck, but the Commons and Champions from this deck can also be switched in and out with Cave Goblin cards from the Guild Dwarf vs. Cave Goblins starter set and from the Grungor's Charge reinforcement pack. Set Contents: - 35 Cards 1 Frick - Summoner 1 Dibs - Champion 1 Smeege - Champion 1 The Feeder - Champion 6 Runts - Common 6 Clingers - Common 6 Oafs - Common 3 Throw Rocks Events 3 Join the Horde Events 3 Hordes of Rabble Events 3 Wall Cards 1 Summoner Reference Card

Where to buy

Buy from $9on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameCard GameFantasyFightingDice RollingGrid MovementHand ManagementVariable Player Powers

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