Homeworlds

Homeworlds

Abstract Strategy, Fighting, Science Fiction

by John Cooper

Score

6.0

Ratings

777

Published

2001

Players

2–6 players

BGG community rating

Ranked #3448 on BoardGameGeek

Complexity

3.4

Medium

Best with

2

players

Play time

15–60 min

Age

10+

Information

Players

2–6 players

Best with

2 players

Play time

15–60 min

Age

10+

Complexity

3.4 / 5 · Medium

BGG Rank

#3448

Published

2001

Designer

John Cooper

Artists

Andrew Looney, Eileen Tjan

Publishers

Looney Labs, (Web published)

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About

In the game of Homeworlds, you take on the role of a space-faring civilization that has become embroiled in an epic, galaxy-wide struggle between good and evil. Good civilizations try to work together to eradicate evil, while evil civilizations crave only senseless destruction — but which players are good and which are evil? That's the ultimate question in this game of strategy, psychology, and diplomacy. Stepping back from the setting, Homeworlds is a deep abstract strategy game of perfect information, resource management, and galactic war in which you try to destroy your opponent's homeworld before their space fleet reaches yours. Originally, Homeworlds was played with a full sixty-pyramid ("classic icehouse") game set and could be played with 2–6 people. Multi-player Sinister Homeworlds and two-player Binary Homeworlds (Andy Looney's preferred variant) remove the good/evil roles, leaving the game as a perfect information abstract strategy game. In 2020, the standalone game Homeworlds was released, with this being the original two-player Binary Homeworlds variant rules. This edition of the game contains 36 pyramids in four colors that each provide specific powers in the game: red for attack, yellow for movement, green for growth, and blue for transformation. Using just 36 pyramids, Homeworlds is actually a 4X (expand, explore, exploit, exterminate) conquest game. This game is also included in Pyramid Arcade. Homeworlds FAQ

Where to buy

Buy from €22.95on the BGG marketplace →

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Categories & mechanics

Abstract StrategyFightingScience FictionModular BoardPlayer EliminationPoint to Point Movement

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