The Duke: Middle Ages Siege Engines Expansion

The Duke: Middle Ages Siege Engines Expansion

Expansion for Base-game, Abstract Strategy, Medieval

by Jeremy Holcomb, Stephen McLaughlin

Score

5.6

Ratings

93

Published

2013

Players

2 players

BGG community rating

Complexity

3.0

Medium

Best with

Play time

30 min

Age

13+

Information

Players

2 players

Play time

30 min

Age

13+

Complexity

3.0 / 5 · Medium

Published

2013

Designers

Jeremy Holcomb, Stephen McLaughlin

Publisher

Catalyst Game Labs

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About

This expansion to the The Duke core game adds additional siege engine tiles as well as an engineer to utilize the siege engines to their full potential. The players lay the five tiles from the expansion pack on the side of the board, then start a standard game. Whenever a player pulls one of the five tiles noted below, they can choose at the moment to replace the drawn tile with the appropriate tile from this expansion pack. If the player decides not to replace the tile, he cannot replace the tile at any future time. Yes, this means a single player could have all five tiles on their side. These tiles replace the following tiles in the game: Battering Ram = Marshal Trebuchet = Knight Catapult = General Ballista = Priest Engineer = Oracle There are several new icons introduced with this expansion; Smash, Hammer, Area-Effect, and Non-capturing Move/Jump icons. Additionally, two new Enhanced Abilities are added, Redeploy (V) and Link (VI).

Where to buy

Buy from $25on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameAbstract StrategyMedievalGrid MovementOpen DraftingTile Placement

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The Duke: Middle Ages Siege Engines Expansion (2013) — Ratings & Info | GamingList