Power Grid: Australia & Indian Subcontinent

Power Grid: Australia & Indian Subcontinent

Economic, Expansion for Base-game, Industry / Manufacturing

by Friedemann Friese

Score

6.1

Ratings

843

Published

2013

Players

2–6 players

BGG community rating

Complexity

3.1

Medium

Best with

5

players

Play time

120 min

Age

13+

Information

Players

2–6 players

Best with

5 players

Play time

120 min

Age

13+

Complexity

3.1 / 5 · Medium

Published

2013

Designer

Friedemann Friese

Artist

Lars-Arne "Maura" Kalusky

Publishers

2F-Spiele, 999 Games, Edge Entertainment

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About

Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid! • Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element, even for experienced Power Grid players! • The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally, the players must buy their resources on a limited resource market, which does not always guarantee enough resources for all players.

Where to buy

Buy from €11on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

EconomicExpansion for Base-gameIndustry / ManufacturingAuction / BiddingIncomeMarketNetwork and Route Building

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