Splendor

Splendor

Card Game, Economic, Renaissance

by Marc André

Score

7.3

Ratings

90,548

Published

2014

Players

2–4 players

BGG community rating

Ranked #243 on BoardGameGeek

Complexity

1.8

Light

Best with

3

players

Play time

30 min

Age

10+

Information

Players

2–4 players

Best with

3 players

Play time

30 min

Age

10+

Complexity

1.8 / 5 · Light

BGG Rank

#243

Published

2014

Designer

Marc André

Artists

Pascal Quidault, Marc André, Paul Vérité

Publishers

Space Cowboys, Asterion Press, Belleville (Бельвіль)

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About

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Where to buy

Buy from $14on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Card GameEconomicRenaissanceContractsOpen DraftingRaceSet Collection

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