Trickerion: Legends of Illusion

Trickerion: Legends of Illusion

Post-Napoleonic

by Richard Ámann, Viktor Péter

Score

7.5

Ratings

12,695

Published

2015

Players

2–4 players

BGG community rating

Ranked #123 on BoardGameGeek

Complexity

4.3

Heavy

Best with

4

players

Play time

60–180 min

Age

14+

Information

Players

2–4 players

Best with

4 players

Play time

60–180 min

Age

14+

Complexity

4.3 / 5 · Heavy

BGG Rank

#123

Published

2015

Designers

Richard Ámann, Viktor Péter

Artists

Gergő Ádám, Csilla Bíró, Villő Farkas, László Fejes

Publishers

Mindclash Games, Corax Games, Super Meeple

Your Rating & Status

Loading your rating…

About

Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

Where to buy

Buy from $29.99on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Post-NapoleonicAction PointsAction QueueCatch the LeaderDice RollingSimultaneous Action SelectionTile PlacementTurn Order: Stat-BasedWorker PlacementWorker Placement, Different Worker Types

Reviews

Loading reviews…