Twilight Struggle: Turn Zero

Twilight Struggle: Turn Zero

Expansion for Base-game, Bluffing, Modern Warfare

by Ananda Gupta, Jason Matthews

Score

5.7

Ratings

227

Published

2015

Players

2 players

BGG community rating

Complexity

2.8

Medium

Best with

2

players

Play time

180 min

Age

13+

Information

Players

2 players

Best with

2 players

Play time

180 min

Age

13+

Complexity

2.8 / 5 · Medium

Published

2015

Designers

Ananda Gupta, Jason Matthews

Artist

Chechu Nieto

Publishers

GMT Games, DiceTree Games, GaGa Games

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About

Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion includes the following: One (1) Turn Zero Rules sheet Taiwan [3] country counter Turn marker (backside is blue and states - US First) Defcon 1 Blocked counter Suez Crisis - No Effect (blue) counter Socialist Governments - No Effect Turns 1-2 (blue) counter -2 UK Influence (blue) counter Six (6) large Crisis cards, with new setup instructions per die roll: Yalta and Potsdam Chinese Civil War 1945 UK Election Israel VE Day VJ Day Ten (10) Statecraft Cards: Soviet cards: Andropov, Khrushchev, Molotov, Beria, KGB (Dummy Card) US cards: Kennan, Acheson, Marshall, Dulles, OSS (Dummy card) Two (2) Modified Event Cards Europe Scoring (Allied Berlin) - Early War Nationalist China 2 (US) Early War Two (2) Card Description sheets (with Optional Space Race Track instructions on reverse) (Note: The cards described are the cards included in the Promo Deck #1 and Promo Deck #2)

Categories & mechanics

Expansion for Base-gameBluffingModern WarfarePoliticalWargameAction PointsArea Majority / InfluenceCampaign / Battle Card DrivenDice RollingHand ManagementSimultaneous Action Selection

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