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Board Games›The Rose King
The Rose King

The Rose King

Abstract Strategy, Medieval

by Dirk Henn

Score

6.3

Ratings

4,032

Published

1992

Players

2 players

BGG community rating

Ranked #1817 on BoardGameGeek

Complexity

1.9

Light

Best with

2

players

Play time

30 min

Age

10+

Information

Players

2 players

Best with

2 players

Play time

30 min

Age

10+

Complexity

1.9 / 5 · Light

BGG Rank

#1817

Published

1992

Designer

Dirk Henn

Artists

Tanja Donner, Wanjin Gill, Anke Pohl, Thilo Rick

Publishers

db-Spiele, KOSMOS, 999 Games

Your Rating & Status

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About

Originally published as Texas by db-Spiele. The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold. Contains rules for playing with 4 (in two partnerships of two players). Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion. Rosenkönig is part of the Kosmos two-player series.

Where to buy

Buy from $5on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Abstract StrategyMedievalArea Majority / InfluenceGrid MovementHand ManagementMove Through DeckPattern BuildingSquare GridStatic CaptureSudden Death EndingTile Placement

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