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Board Games›Combat Commander: Europe
Combat Commander: Europe

Combat Commander: Europe

Wargame, World War II

by Chad Jensen

Score

7.2

Ratings

6,169

Published

2006

Players

2 players

BGG community rating

Ranked #281 on BoardGameGeek

Complexity

3.3

Medium

Best with

2

players

Play time

60–180 min

Age

12+

Information

Players

2 players

Best with

2 players

Play time

60–180 min

Age

12+

Complexity

3.3 / 5 · Medium

BGG Rank

#281

Published

2006

Designer

Chad Jensen

Artists

Lee Brimmicombe-Wood, Chad Jensen, Rodger B. MacGowan, Leland Myrick

Publishers

GMT Games, Devir

Your Rating & Status

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About

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate their units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent's combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario's specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent's board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Where to buy

Buy from $12.49on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (12)

Combat Commander: Adversary

Combat Commander: Adversary

Combat Commander: Battle Pack #1 – Paratroopers

Combat Commander: Battle Pack #1 – Paratroopers

Combat Commander: Battle Pack #2 – Stalingrad

Combat Commander: Battle Pack #2 – Stalingrad

Combat Commander: Battle Pack #3 – Normandy

Combat Commander: Battle Pack #3 – Normandy

Combat Commander: Battle Pack #5 – Fall of the West

Combat Commander: Battle Pack #5 – Fall of the West

Combat Commander: Battle Pack #6 – Sea Lion

Combat Commander: Battle Pack #6 – Sea Lion

Combat Commander: Battle Pack #7 – Leader of Men: Tournament Battle Pack

Combat Commander: Battle Pack #7 – Leader of Men: Tournament Battle Pack

Combat Commander: Battle Pack #8 – Minor Nations

Combat Commander: Battle Pack #8 – Minor Nations

Combat Commander: Europe – C3i #20 Scenarios

Combat Commander: Europe – C3i #20 Scenarios

Combat Commander: Europe – C3i #22 Scenarios

Combat Commander: Europe – C3i #22 Scenarios

Combat Commander: Europe – C3i #24 Scenarios

Combat Commander: Europe – C3i #24 Scenarios

Combat Commander: Europe – C3i #26 Scenarios

Combat Commander: Europe – C3i #26 Scenarios

Categories & mechanics

WargameWorld War IIAdvantage TokenCampaign / Battle Card DrivenGrid MovementHexagon GridLine of SightMovement PointsSimulationVariable Phase Order

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