GamingList
My ListFeedDiscover GamesHigher or LowerNew
Best GamesGames LikeArticlesAchievement LeaderboardRelease CalendarAboutContact us
Discover Board GamesBest Board GamesMy Board Game List
Hide adsLog InSign UpLog In
GamingList

Track, rate and share your games across every platform. Your feedback helps shape what comes next.

Send feedback →
Hide ads
Download on the App StoreGet it on Google Play
Launched on StartupBaseFazier badge

Use GamingList

My ListDiscover GamesBest GamesGames LikeArticlesFree GamesMy Board Game List

Explore

Game Tracker AppGame Backlog TrackerRatings & ReviewsGaming ProfilesSteam Game TrackerBoard Game ListRelease CalendarTracker Comparisons

Company

AboutHide adsContact

© 2026 GamingList.gg

PrivacyCookiesTermsRefundsAccessibility
Board Games›Cthulhu Wars: Colour Out of Space Gate Pack
Cthulhu Wars: Colour Out of Space Gate Pack

Cthulhu Wars: Colour Out of Space Gate Pack

Expansion for Base-game, Horror, Miniatures

by Sandy Petersen

Score

5.5

Ratings

59

Published

2016

Players

1–8 players

BGG community rating

Complexity

2.0

Light-Medium

Best with

—

Play time

90–120 min

Age

14+

Information

Players

1–8 players

Play time

90–120 min

Age

14+

Complexity

2.0 / 5 · Light-Medium

Published

2016

Designer

Sandy Petersen

Publisher

Petersen Games

Your Rating & Status

Loading your rating…

About

8 plastic gates in each of the 8 playable faction colors (CW-U7). Special Colour out of Space rules turn these into a new game play expansion. When any player Creates a Gate, he may set in the Area either an available Colour Gate (of his choice) or a normal one. You do not have to Create the Gate of your Faction color. I.e., Crawling Chaos can Create a red Gate. A Colour Gate acts as a normal Gate during the Gather Power Phase. At the START of each Doom Phase, roll 1d6 and consult the following: 1. METEORITE: Beginning with the starting player, and continuing in turn order, the first player who does not control a Colour Gate must select a Colour Gate from the Pool (if available) and replace one of his normal Gates with it. Only one player does this. 2. FERTILITY: BLUE: The Gate's Controller gains 1 Power. GREEN: The Gate's Controller earns an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. ORANGE: The Gate's Controller gains 1 Power. PURPLE: The Gate's Controller gains 1 Doom. RED: The Gate's Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. PINK: The Gate's Controller receives an extra Elder Sign if he performs a Ritual of Annihilation this turn. LIGHT BLUE: The Gate's Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. YELLOW: The Gate's Controller gains 1 Doom. 3. FEASTING: BLUE: The Gate's Controller loses 1 Power. GREEN: The Gate's Controller earns an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. ORANGE: The Gate's Controller gains 1 Power. PURPLE: The Gate's Controller loses 1 Doom. RED: The Gate's Controller Eliminates one of his own units at the Gate. PINK: The Gate's Controller may not perform a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate's Controller Eliminates one of his own units at the Gate. YELLOW: The Gate's Controller gains 1 Doom. 4. MADNESS: BLUE: The Gate's Controller gains 1 Power. GREEN: The Gate's Controller may not perform a Ritual of Annihilation this Doom phase. ORANGE: The Gate's Controller loses 1 Power. PURPLE: The Gate's Controller gains 1 Doom. RED: The Gate's Controller Kills the lowest cost Monster or Cultist at the Gate, if available. PINK: The Gate's Controller receives an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate's Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. YELLOW: The Gate's Controller loses 1 Doom. 5. BLIGHT: BLUE: The Gate's Controller loses 1 Power. GREEN: The Gate's Controller may not perform a Ritual of Annihilation this Doom phase. ORANGE: The Gate's Controller loses 1 Power. PURPLE: The Gate's Controller loses 1 Doom. RED: The Gate's Controller Eliminates one of his units at the Gate. PINK: The Gate's Controller may not perform a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate's Controller Eliminates one of his own units at the Gate. YELLOW: The Gate's Controller loses 1 Doom. 6. DEPARTURE: The player with the lowest Doom total may select 1 Colour Gate anywhere on the map and replace it with a normal Gate. On a tie for lowest Doom, all tied players do this in player order. When finished, reroll the Colour die. On a second roll of 6, nothing further happens.

Categories & mechanics

Expansion for Base-gameHorrorMiniaturesAction PointsArea MovementDice RollingVariable Player Powers

Reviews

Loading reviews…

View on BoardGameGeek →Powered by BGG