Magic Maze: Maximum Security

Magic Maze: Maximum Security

Expansion for Base-game, Exploration, Fantasy

by Kasper Lapp

Score

6.0

Ratings

755

Published

2017

Players

1–8 players

BGG community rating

Complexity

2.1

Light-Medium

Best with

4

players

Play time

1–24 min

Age

8+

Information

Players

1–8 players

Best with

4 players

Play time

1–24 min

Age

8+

Complexity

2.1 / 5 · Light-Medium

Published

2017

Designer

Kasper Lapp

Artist

Gyom

Publishers

2Tomatoes Games, Broadway Toys LTD, Dude Games

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About

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers: - Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other. - Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it. - Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects. - Telekinesis: the elf can move Mall tiles around - Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer. - Maps & Auto-explore spaces: explore the mall much quicker! - Control room: use that special space to send the guards to Vortex spaces. Challenges: - Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes. - Reinforcement guards: these extra guards are added when the theft is commited. - Guard room: if a Hero and a Guard are (by mistake) on the same tile, the hero gets caught and must be freed. - Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder. - Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor. - Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.

Where to buy

Buy from $15on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameExplorationFantasyMazeReal-timeCooperative GameGrid MovementModular BoardVariable Player Powers

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