Azul

Azul

Abstract Strategy, Renaissance

by Michael Kiesling

Score

7.6

Ratings

109,019

Published

2017

Players

2–4 players

BGG community rating

Ranked #99 on BoardGameGeek

Complexity

1.8

Light

Best with

2

players

Play time

30–45 min

Age

8+

Information

Players

2–4 players

Best with

2 players

Play time

30–45 min

Age

8+

Complexity

1.8 / 5 · Light

BGG Rank

#99

Published

2017

Designer

Michael Kiesling

Artists

Philippe Guérin, Chris Quilliams

Publishers

Next Move Games, Plan B Games, Belleville (Бельвіль)

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About

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Where to buy

Buy from $8.50on the BGG marketplace →

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Categories & mechanics

Abstract StrategyRenaissanceChainingEnd Game BonusesGrid CoverageOpen DraftingPattern BuildingSet CollectionSquare GridTile PlacementTurn Order: Claim Action

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