Blood on the Clocktower

Blood on the Clocktower

Bluffing, Deduction, Murder / Mystery

by Steven Medway

Score

7.7

Ratings

11,723

Published

2022

Players

6–21 players

BGG community rating

Ranked #65 on BoardGameGeek

Complexity

3.0

Medium

Best with

12

players

Play time

30–120 min

Age

15+

Information

Players

6–21 players

Best with

12 players

Play time

30–120 min

Age

15+

Complexity

3.0 / 5 · Medium

BGG Rank

#65

Published

2022

Designer

Steven Medway

Artists

Micaela Dawn, Aidan Roberts, John VanFleet, Grace VanFleet

Publishers

The Pandemonium Institute, A-Z kiadó, Bumble3ee Interactive

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About

In the sleepy town of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful town? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Where to buy

Buy from $19.49on the BGG marketplace →

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Categories & mechanics

BluffingDeductionMurder / MysteryParty GameBetting and BluffingDeductionHidden RolesNegotiationPrisoner's DilemmaRock-Paper-ScissorsRoles with Asymmetric InformationTeam-Based GameTraitor GameVariable Player PowersVoting

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