Oath

Oath

Economic, Fantasy, Negotiation

by Cole Wehrle

Score

7.2

Ratings

9,551

Published

2021

Players

1–6 players

BGG community rating

Ranked #330 on BoardGameGeek

Complexity

4.1

Heavy

Best with

4

players

Play time

45–150 min

Age

10+

Information

Players

1–6 players

Best with

4 players

Play time

45–150 min

Age

10+

Complexity

4.1 / 5 · Heavy

BGG Rank

#330

Published

2021

Designer

Cole Wehrle

Artist

Kyle Ferrin

Publishers

Leder Games, 2Tomatoes Games, CMON Global Limited

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About

In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it. —description from the publisher

Where to buy

Buy from $50on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

EconomicFantasyNegotiationPoliticalTerritory BuildingWargameAction PointsArea Majority / InfluenceArea MovementDice RollingModular BoardNegotiationScenario / Mission / Campaign GameStorytellingTake ThatVariable Set-up

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