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High Frontier 4 All: Module 1 – Terawatt & Futures
Civilization, Economic, Expansion for Base-game
by Jeffrey Chamberlain, Phil Eklund
Score
Ratings
344
Published
2020
Players
1–5 players
BGG community rating
Complexity
4.2
Heavy
Best with
2
players
Play time
30–240 min
Age
14+
Information
Players
1–5 players
Best with
2 players
Play time
30–240 min
Age
14+
Complexity
4.2 / 5 · Heavy
Published
2020
Designers
Jeffrey Chamberlain, Phil Eklund
Artist
Josefin Strand
Publishers
500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design
Your Rating & Status
About
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
Where to buy
Buy from €20on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (1)
Categories & mechanics
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