TZAAR

TZAAR

Abstract Strategy

by Kris Burm

Score

6.9

Ratings

4,177

Published

2007

Players

2 players

BGG community rating

Ranked #648 on BoardGameGeek

Complexity

2.5

Light-Medium

Best with

2

players

Play time

30–60 min

Age

13+

Information

Players

2 players

Best with

2 players

Play time

30–60 min

Age

13+

Complexity

2.5 / 5 · Light-Medium

BGG Rank

#648

Published

2007

Designer

Kris Burm

Artists

Kris Burm, lu'cifer

Publishers

Don & Co., HUCH!, Rio Grande Games

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About

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.

Where to buy

Buy from $20on the BGG marketplace →

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Categories & mechanics

Abstract StrategyGrid MovementMap Reduction

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