The Crew: Mission Deep Sea

The Crew: Mission Deep Sea

Adventure, Card Game, Mythology

by Thomas Sing

Score

7.8

Ratings

25,860

Published

2021

Players

2–5 players

BGG community rating

Ranked #44 on BoardGameGeek

Complexity

2.0

Light-Medium

Best with

4

players

Play time

20 min

Age

10+

Information

Players

2–5 players

Best with

4 players

Play time

20 min

Age

10+

Complexity

2.0 / 5 · Light-Medium

BGG Rank

#44

Published

2021

Designer

Thomas Sing

Artist

Marco Armbruster

Publishers

KOSMOS, 999 Games, Devir

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About

The Crew: Mission Deep Sea plunges players into a cooperative card game unlike any other. As members of a deep-sea expedition, you and your fellow crew are on a quest to locate the lost continent of Mu—but your success depends on precision, teamwork, and a shared sense of timing. Each mission presents a new puzzle made up of unique tasks: perhaps one player must win a specific card, while another must avoid it entirely. The trick? You'll have to complete these challenges through standard trick-taking rules—like in traditional card games—but with extremely limited communication. Each round becomes a tightrope walk of strategic cardplay and silent coordination. Building on the acclaimed system of The Crew: The Quest for Planet Nine, this sequel introduces a more dynamic mission system with variable difficulty levels, a fresh deck of task cards, and improved scalability for different player counts. Whether you're playing as a duo or a full five-person team, every game unfolds as a tightly wound tactical dance through the depths. With 32 increasingly challenging missions and countless combinations of tasks, The Crew: Mission Deep Sea offers a replayable and rewarding dive into the unknown—perfect for those who love trick-taking games with a twist of cooperation and pressure.

Where to buy

Buy from $9on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

AdventureCard GameMythologyNauticalCommunication LimitsCooperative GameDeductionHand ManagementScenario / Mission / Campaign GameTrick-taking

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