Mythic Mischief

Mythic Mischief

Abstract Strategy, Fantasy, Miniatures

by Max Anderson, Zac Dixon, Austin Harrison

Score

6.3

Ratings

1,690

Published

2022

Players

1–4 players

BGG community rating

Ranked #1864 on BoardGameGeek

Complexity

2.5

Medium

Best with

2

players

Play time

45–90 min

Age

14+

Information

Players

1–4 players

Best with

2 players

Play time

45–90 min

Age

14+

Complexity

2.5 / 5 · Medium

BGG Rank

#1864

Published

2022

Designers

Max Anderson, Zac Dixon, Austin Harrison

Artists

Amin Fara, Hale Kazemi

Publisher

IV Studio

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About

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction's abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch! —description from the publisher

Where to buy

Buy from $25on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Abstract StrategyFantasyMiniaturesAction PointsGrid MovementVariable Player Powers

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