Cosmic Encounter

Cosmic Encounter

Bluffing, Negotiation, Science Fiction

by Bill Eberle, Jack Kittredge, Bill Norton

Score

7.3

Ratings

35,017

Published

2008

Players

3–5 players

BGG community rating

Ranked #230 on BoardGameGeek

Complexity

2.6

Medium

Best with

5

players

Play time

60–120 min

Age

12+

Information

Players

3–5 players

Best with

5 players

Play time

60–120 min

Age

12+

Complexity

2.6 / 5 · Medium

BGG Rank

#230

Published

2008

Designers

Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka

Artists

Andrew Navaro, Ryan Barger, Felicia Cano, Sabe Lewellyn

Publishers

Fantasy Flight Games, Arclight Games, Asterion Press

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About

Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. This classic game of alien politics returns from the warp once more! In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor. The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

Where to buy

Buy from $25on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

BluffingNegotiationScience FictionSpace ExplorationAlliancesCard Play Conflict ResolutionHand ManagementInterruptsNegotiationPrisoner's DilemmaRaceSimultaneous Action SelectionTake ThatTradingVariable Player Powers

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