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Board Games›High Frontier 4 All: Module 5 – Economy
High Frontier 4 All: Module 5 – Economy

High Frontier 4 All: Module 5 – Economy

Expansion for Base-game, Civilization, Economic

by Phil Eklund, Rogério Nogueira da Costa, Geoff Speare

Score

5.5

Ratings

35

Published

2025

Players

2–6 players

BGG community rating

Complexity

5.0

Heavy

Best with

—

Play time

60–300 min

Age

14+

Information

Players

2–6 players

Play time

60–300 min

Age

14+

Complexity

5.0 / 5 · Heavy

Published

2025

Designers

Phil Eklund, Rogério Nogueira da Costa, Geoff Speare

Publishers

Ion Game Design, Sierra Madre Games, Ediciones MasQueOca

Your Rating & Status

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About

Module 5 Economy allows you and the other players to buy and sell shares in aerospace companies whose value is tracked in a matrix called the stock market. The players themselves are the customers for these companies, and with more customers for a customer service, the more capital the company can purchase and the higher their share value. If you own the most shares in a company, you are its chair and decide if dividends are paid out to the shareholders or instead the funds are reinvested into company capital allowing them to have cheaper services. Players buy shares in companies that are likely to rise in value and sell them when their cash could be better used elsewhere. Because shares are so easily bought and dumped, and they retain value after an Aqua crash, holding shares is generally superior to holding Aqua. —description from the publisher

Where to buy

Buy from €25on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameCivilizationEconomicIndustry / ManufacturingScience FictionSpace ExplorationInvestmentMarketOwnershipStock Holding

Reviews

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