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Board Games›Primal: The Awakening – Crystal Caves and Flooded Wilds
Primal: The Awakening – Crystal Caves and Flooded Wilds

Primal: The Awakening – Crystal Caves and Flooded Wilds

Expansion for Base-game, Fantasy, Fighting

by Tommaso Mondadori, Alberto Parisi

Score

0.0

Ratings

23

Published

2026

Players

1–4 players

BGG community rating

Complexity

—

Best with

—

Play time

60–90 min

Age

14+

Information

Players

1–4 players

Play time

60–90 min

Age

14+

Published

2026

Designers

Tommaso Mondadori, Alberto Parisi

Artist

Daniel Comerci

Publisher

Reggie Games

Your Rating & Status

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About

Battle in crystal caverns where shards rain from above, or in the tide-shifting Riverlands where deep-water terrain reshapes your strategy. This expansion includes a double-sided neoprene playmat that represents two of Thyrea's biomes, adding both visual variety and unique gameplay elements. In the Crystal Caves, glowing crystals fall from the ceiling, scattering across the battlefield. Their energy resonates with the Hunters, making it easier to play cards of the matching color. But the cave is collapsing, and only a few rounds remain before it all comes down. In the Flooded Wilds, the riverlands are submerged by the rising tide. As the waters swell and recede, Hunters must adapt to unstable footing. This biome introduces the Deep Water terrain, which reduces your hand-size limit and pushes you to fight against the tide itself. —description from the publisher

Categories & mechanics

Expansion for Base-gameFantasyFightingMiniaturesCooperative GameHand ManagementScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player Powers

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