Carcassonne

Carcassonne

Medieval, Territory Building

by Klaus-Jürgen Wrede

Score

7.3

Ratings

140,210

Published

2000

Players

2–5 players

BGG community rating

Ranked #239 on BoardGameGeek

Complexity

1.9

Light

Best with

2

players

Play time

30–45 min

Age

7+

Information

Players

2–5 players

Best with

2 players

Play time

30–45 min

Age

7+

Complexity

1.9 / 5 · Light

BGG Rank

#239

Published

2000

Designer

Klaus-Jürgen Wrede

Artists

Marcel Gröber, Doris Matthäus, Anne Pätzke, Chris Quilliams

Publishers

Hans im Glück, 64 Ounce Games, 999 Games

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About

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. First game in the Carcassonne series.

Where to buy

Buy from $5on the BGG marketplace →

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Categories & mechanics

MedievalTerritory BuildingArea Majority / InfluenceEnclosureKill StealMap AdditionPattern BuildingSquare GridTile Placement

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