Power Grid

Power Grid

Economic, Industry / Manufacturing

by Friedemann Friese

Score

7.7

Ratings

69,712

Published

2004

Players

2–6 players

BGG community rating

Ranked #74 on BoardGameGeek

Complexity

3.2

Medium

Best with

4

players

Play time

120 min

Age

12+

Information

Players

2–6 players

Best with

4 players

Play time

120 min

Age

12+

Complexity

3.2 / 5 · Medium

BGG Rank

#74

Published

2004

Designer

Friedemann Friese

Artists

Domonkos Bence, Antonio Dessi, Lars-Arne "Maura" Kalusky, Prapach Lapamnuaysap

Publishers

2F-Spiele, 2Tomatoes Games, 999 Games

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About

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. ☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Where to buy

Buy from $18on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

EconomicIndustry / ManufacturingAuction / BiddingAuction: Turn Order Until PassCatch the LeaderIncomeMarketNetwork and Route BuildingTurn Order: Stat-BasedVariable Set-up

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